You can find such option called "Stealth Meter Lock (Custom UI)" in each MCM activity section (it's duplicated for Exploration, Ranged and Melee). AIM FIX mod will automatically disable this switch as soon as you disable the "Crosshair: Show while Hovering on Objects" option for all Activities to lighten the script load a bit. [+] New option "Stealth Meter: Force AIM FIX Position" - enable it when you don't like the custom UI's position for stealth meter, so that the AIM FIX will use its own position for lowered stealth meter (centered below). Dynamically lowered stealth meter will always get absorbed custom UI position, so you don't feel the difference but will have more control over the crosshair. My idea was to play as an archer, and go for either daggers or 1-hand swords for melee situations. This will not affects the archery offsets. Fixed v2.1 issue (discovered thanks to f0restGG): unstable work and CTD at the intro sequence in Helgen (more description about changes below at p.2.2). Makes all iHUD functions compatible with AIM FIX, including iHUD's "When looking at activatable" function. Also AIM FIX mod now has a stealth meter position absorbtion feature which will be used even if you turn off Custom UI lock mode to use AIM FIX additional crosshair features. [*] Debug messages - AIM FIX will display notification messages in upper screen corner containing detailed info: current activity and equipped weapon/spell, current aiming offset coordinates and attack state, aim assist auto-toggle, etc. Negative values means zooming in (closer). AIM FIX patch for iHUD (or iHUD plus SkyHUD). Disabling crosshair will not raise the skill ceiling, it will just create a handicap. [+] Zero All Magic Offsets - reset magic offsets (fill with zeros). 2.2. We The Players Winners - November/December. It will be added in future versions for Legendary Edition. (*such situations may still happen because of papyrus itself, this behavior will be optimized from ver to ver as possible). As you can see the AIM FIX mod is quite flexible. [*] Fixed issue when an initially hidden crosshair comes back after hovering on interaction objects and stays all the time. luckily we have the AIM FIX aiming offsets feature, so if you are a pro shooter then it's your way. [+] Crosshair toggling: new advanced crosshair toggling mechanism. Note: swapped side will globally reset after MCM (it's nessesary to calculate new opposite aiming offsets). after picking up a bow and sneaking, the crosshair appeared halfway from center to bottom of the screen and slighty to the left. Please don't pay attention on the crosshair dissapearings even when it hovered - it's made specially to minimize the script load to almost zeroed. Fixed v2.1 issue (discovered thanks to ImperialWanderer): when the camera was forced to 3rd person on a melee weapon draw, even if the 'Auto Switch 3rd Person View' switch for Melee Activity is disabled. Note: the words are not written as they appear in the shout menu, instead they're written as they sound in draconic using the font developed for that language. Additional note for better understanding how it works: right handed magic offsets now will apply instantly on eqip (before the attack). So disabled fits well realism and hardcore ranged gameplay but it need to be adjusted for each character position, weapon type and camera view. How it works: as soon as you disable all MCM-switches of mentioned options the AIM FIX mod will stop processing related events and hotkeys, so no need to tweak it manually. And for anyone who asks "but the crosshair works just fine for me", try using it during combat over & over again. Makes aiming accurate out of the box. Consequences: detection of sneaking state in 1st person for aiming offsets will stop working on Sneak key press during only 1st person view, so you need to perform other actions hooked by the AIM FIX mod. Features: New animations Enchanted Arrows Bleeding & Persistent Arrows Bow Camera & Crosshair Arm Fatigue Other improvements This mod didnt have any forum page so I thought Id make one to ask a question about it. [+] Introducing new feature: AIM FIX Dynamic Perfomance Control: This is an internal mechanism - AIM FIX mod will unregister hooked script events and hotkeys for those options which has been disabled to lighten the script load a bit. For both AIM FIX editions. So nothing compicated, you can change this value any time. This post and the video below shows a Skyrim archery tweak making bow and arrows work much more realistically and intuitively. You can create the mod translation page only if you translate whole mod description page text without changing/replacing content and links.=============================================================================PROHIBITION FOR OTHER MOD AUTHORS ON REPLICATING THE AIMING OFFSETS FUNCTION:The dynamic aiming offsets application function is an exclusive development that belongs to its creator - NeOniq.If you developing the mod that alters the crosshair position on HUD, you can publish it only if the offset will apply once.Any other mod that will contain a dynamic crosshair position adjustments depending on magic or weapon drawn/sheathed will be moderated by a Nexus staff on my request and then this mod may be blocked based on suspicion of stealing AIM FIX assets.=============================================================================. This and high power arrows makes archery SO much more engaging, over the standard "put-my-crosshair-on-enemy" approach! Dynamic Aim Assist auto-switching (tweaked similar to Proper aiming mod) separately for archery and magic also for 1st/3rd person. Consequences: aiming offsets will no longer be updated (re-calculated) for an opposite camera side; also FOV will not apply automatically after menu closing. [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Ranged Activity to dynamically display the hovering crosshair. After that save the game and exit from Skyrim to desktop. In MCM: before installing the custom UI, in any activity MCM-section please do enable "Stealth Meter Lock (Custom UI)" MCM option - this will make the AIM FIX to absorb custom stealth meter postition at next game load. Also while it enabled the stealth meter position will be locked and cannot be dynamically changed by AIM FIX. Weapon/Spell, etc ) return to default centered position to have a fresh Skyrim and install mod... 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